Hopper's Fables: Rubric (close to the final product)

(Oct4 - Oct 11)

During this week we will be focus on the rubric and the storylines of our language. We split out the parts of the rubric and then we contributed to each other work

Feature 1 Point (poor) 2 Points(good) 3 Points (Excellent)
Feedback and designer/learner models
  • kids suffer from minor errors like extra/missing braces and punctuations
  • Kids do not understand the behavior of operations and functions;
  • Kids do not understand when and how to use operations and functions.
  • code drror message :(
  • No feedback
  • no easy to find help
  • Feedback is limited or not relevant
  • Easy to find help
  • Good Visual representation of error messages and feedback
  • appropiate vocabulary
  • can solicited feedback at any point.
  • Solicited and unsolicited feedback
Appropriate Symbolism
  • Code only
  • No images
  • No pallet of objects to use
  • Error messages in code
  • confusing instructions.
  • Not clear instructions
  • not appropiate colors.
  • Complicatd navigation
  • Attractive palette of available objects/methods
  • Good visual representations instructions through frames.
  • Interactive frames that add shape, color, and drag-and-drop editing to concrete syntax
  • Block and text hybrid environments.
  • Easy navigation
  • Appropiate vocabulary
Learn by Mistakes after mastering basic skills
  • No hints
  • Irrelevant information
  • confusing instructions
  • difficult to navigate.
  • Not clear instructions
  • Too many options with not organization
  • Basic objects/methods hidden .
No clear feedback
  • Organized pallets but with many options to pick
  • Description of the new frames but not clear.
  • Easy navigation
  • Easy to exit/go back
  • Easy to explore and play with the software.
  • Organized
  • blocks can scale up from simple to complex programs
  • Clear error messages through frames and plain code

Resources